| Welcome to my website!
	      
	       
	      Buckle
up and get ready to take a journey down "Nerdville" as I give you a
guided tour of the many computer projects that I have accomplished from
the day my parents bought me my first personal computer... under
the pretence that it will "help me with my homework".   
 
		 A little bit of history
	       
	      My name is Nickolas Marentes and I live in Brisbane, Australia.
	        
	      I started with computers back in 1979 when I would drop in to the local Radio 
	      Shack/Tandy store after school to play with the TRS-80 Model 1 that was on 
	      display.
	        
	      After getting my own TRS-80 in 1980, I had a desire to start a software company 
	      and create commercial grade games. I started under the name "Supersoft Software" 
	      which was later changed and officially registered as "Fun Division". It was 
	      a small "cottage company" and sales were only small but I was a high school 
	      kid at the time and anything I earned was good money.  
	        
 My TRS-80 Model 1 had 16K of RAM (upgraded later internally to 
	      32K), low resolution 128 x 48 monochrome graphics and no disk drive. I learned 
	      how to program it's Z-80 8-bit microprocessor and developed all my TRS-80 
	      Model 1 games on this setup using a cassette player for data storage.
	        
	      By 1984, the TRS-80 was showing it's age so I decided to move up to something 
	      newer with high resolution and color graphics. Being familiar with the Radio 
	      Shack/Tandy line, I chose the Tandy Color Computer complete 
	      with 64K RAM and dual floppy disk drives.  
 Although 
	      it wasn't as graphically impressive as many of the other competing systems 
	      on the market at the time, it had two important attributes. Firstly, it had 
	      a great CPU, the Motorola 6809. Secondly, it had a large distribution channel 
	      via the many Radio Shack/Tandy stores which I had hoped to exploit for my planned 
	      future rise to stardom and obsene riches. In 1986, Tandy 
	      released the Color Computer 3 with improved graphics, more memory and faster 
	      speed. The future was looking bright till... 
	       
	      In 1992, Tandy decided to discontinue the Color Computer and so I decided 
	      to move on to the Commodore Amiga. Due to lifestyle changes, I never did 
	      create any software for the Amiga but in 1997, the bug caught me again and 
	      I returned to the Tandy Color Computer. I found that a dedicated group of 
	      faithful users still existed so I re-entered the CoCo community. To this day, I continue to create games for this computer, nowadays just as a hobby. What's this site 
		about?
	       
	      I have designed this site to be read sequencially from the first project 
	      to the last so that you can see the progression of events, ideas and decisions 
	      that were made as time went on.
	        
	      As
I detail each project on this site, you will read about my dreams and
desires for each project, the challenges I experienced during their
development and the inspiration and motivation behind them. I will show
you how I achieved everything on a shoe string budget using very
limited development tools and cover the post product development stage
which involved documention, packaging and marketing, all of which I had
to do myself.  
	      Those were days in which it was easier for one person to create a small software 
	      company operated from a bedroom office to create and market a few video game 
	      programs. Today, the games are far more complex and software houses employ 
	      many people and cost thousands, even millions of dollars to produce.
	        
	      I enjoyed doing each of these projects and I am grateful to those who supported 
	      my efforts by purchasing my products over the years. 
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