Pop
the balloons, be the Star!
Have
you got what it takes to navigate all 5 zones of this aerial obstacle
course?
Dodge
and manoeuvre your way over buildings, inside caverns and through
suspended
structures popping balloons along the way to earn points.
Keep
an eye on your fuel and
top up at every opportunity to keep your gas guzzling craft in the air.
You will need to collect a
minimum of 25 tokens to unlock your passage into the final Zone 5.
It
will take nerves of steel and sharp reflexes to survive the journey so
crank
that engine and buckle up!
Zone 1 - Grecian
Paradise
|
Zone 2 - Stormy Seas
|
Zone 3 - Sub-Terrainia
|
Zone 4 - High Tech
|
Technical features
- Split screen smooth 1 byte hardware
scrolling.
- Flicker free double buffered video.
- 2 channel interrupt driven sample based
sound effects.
- Raster background effects engine.
- 320 x 225 x 16 color graphics resolution.
- 80 screens worth of detailed scrolling
landscape.
Game Development
Pop*Star Pilot was
programmed
using a traditional style Editor Assembler (Robert Gault's EDTASM6309) on an actual Tandy
Color
Computer 3 with 512K of RAM.
Graphic design was done using a Commodore Amiga running the Brilliance graphics package. Sound
sample manipulation was done using Audacity
on a PC.
Level design was created on the Color Computer 3 using a custom Level
Editor I wrote in standard ROM BASIC.
|
|
CD Bonus Games
- The purchase of the Pop*Star Pilot CD also includes
full version bonus games
- Neutroid 2, Donut Dilemma, Rupert Rythym, Space Intruders, Pac-man,
Gate Crasher & Neutroid 2.015.
But wait! There's more! - Also included
on the CD is 30 minutes of rare bonus video footage of PennFest 2000, a CoCoFest held in
Pittsburgh on August 19, 2000 and hosted by me and Ron Bull.
YouTube Videos
Click on the following links to
view videos in a separate tab.
|