POP*STAR PILOT

Genre: Arcade    Creation Date: November 2016     Language: 6809 Assembly Language    System: Tandy Color Computer 3 with 512K

Click HERE to read the original Development Blog web pages.

Version 1.1 Free Update
(For purchasers of the original V1.0 only)

This is a revised version that has the original Zones 2 and 3 swapped.

I found many people were finding Zone 2 too difficult to complete. Zone 2 is a hard level and in hindsight, I should have placed Zone 3 after Zone 2 for a more balanced difficulty progression. That has been corrected in this Version 1.1 update for owners of the original software.

Download the PATCH.ZIP file and extract the file PATCH.DSK. Delete the files POPSTAR.BAS and MAPDATA.BIN from your old DSK file and replace them with these 2 new files.



Pop the balloons, be the Star!

Have you got what it takes to navigate all 5 zones of this aerial obstacle course?

Dodge and manoeuvre your way over buildings, inside caverns and through suspended structures popping balloons along the way to earn points.

Keep an eye on your fuel and top up at every opportunity to keep your gas guzzling craft in the air.

You will need to collect a minimum of 25 tokens to unlock your passage into the final Zone 5.

It will take nerves of steel and sharp reflexes to survive the journey so crank that engine and buckle up!




Zone 1 - Grecian Paradise



Zone 2 - Stormy Seas


Zone 3 - Sub-Terrainia



Zone 4 - High Tech



Technical features

  • Split screen smooth 1 byte hardware scrolling.
  • Flicker free double buffered video.
  • 2 channel interrupt driven sample based sound effects.
  • Raster background effects engine.
  • 320 x 225 x 16 color graphics resolution.
  • 80 screens worth of detailed scrolling landscape.

Game Development

Pop*Star Pilot was programmed using a traditional style Editor Assembler (Robert Gault's EDTASM6309) on an actual Tandy Color Computer 3 with 512K of RAM.

Graphic design was done using a Commodore Amiga running the Brilliance graphics package. Sound sample manipulation was done using Audacity on a PC.

Level design was created on the Color Computer 3 using a custom Level Editor I wrote in standard ROM BASIC.





Distribution and Purchase Information

With reliable blank 5.25" floppy disks becoming harder to locate, I have chosen to switch to CD as a new distribution medium. Almost everyone has access to a CD reader on a PC or MAC computer and with more people now able to use DSK disk image files on their Color Computers via CoCoSDC controllers, Drivewire and Emulators, it seemed the logical choice.

Buy it now and support future Color Computer software development.

$10US   Digital Download (No media)


Pop*Star Pilot + Manual + Bonus Games in compressed ZIP format.


Please provide your e-mail address by sending an e-mail to:

nickma1@optusnet.com.au




$20US   Physical CD Media


At the Kunami.com order page, enter a QUANTITY then your COUNTRY & ZIP and press the CALCULATE SHIPPING
button.

Games are supplied on CD as DSK format files for use with a CoCoSDC, Drivewire, CoCo3 Emulator or transfer to a CoCo 5.25" floppy disk.

CLICK ON IMAGE TO ORDER FROM KUNAKI.COM

Bonus Games - The purchase of Pop*Star Pilot (Digital Download or CD) also includes full version bonus games - Neutroid 2, Donut Dilemma, Rupert Rythym, Space intruders, Pac-man, Gate Crasher & Neutroid 2.015.




But wait! There's more!
- Also included on the CD is 30 minutes of rare bonus video footage of PennFest 2000, a CoCoFest held in Pittsburgh on August 19, 2000 and hosted by me and Ron Bull.




YouTube Videos

Click on the following links to view videos in a separate tab.






PREVIOUS PROJECT

BACK TO HOME PAGE

NEXT PROJECT