08 - Robots, Lifts and the Countdown TimerI was getting lonely walking around an empty building so I decided it was time to create a few companions to keep me company.
For this chapter, I have added the security
robots which patrol various platforms in some of the levels. These move
left and right on their platform, monitoring the floor for security
breaches. Occasionally, they will stop in their tracks and spin around
if you are in the opposite direction.
They move smoothly in pixel increments at a slower rate than your
character allowing you to out run them. Currently, your character can
walk past them but ultimately they will knock you off the platform and
to your doom. You will later be able to collect EMF bombs to
temporarily disable them to allow you to pass.
Elevator Lifts are now fully operational. You stand in front of a Lift
door and press the joystick up. The lift doors slide open with a
satisfying mechanical swoosh sound and you may enter the
lift by pressing the joystick up again for a second time. If you do not
enter after a few seconds, the doors close again.
You can now navigate to any room from the
Foyer level and return as many times as required. Your goal is to
disable every security sensor in each room. When they are active,
they are Red. They turn Green when deactivated.
When all the sensors are disabled in that room, the completed room is
indicated in the central panel at the bottom of the screen.
The bomb countdown timer is now operational at the bottom of the
screen. When you start a game, it will begin counting down from 9999.
You will need to gain entry into the final level on the top floor and
disable the nuclear bomb before the countdown reaches 0000. I will
adjust the speed of this countdown after I determine the amount of time
required to successfully complete the mission.
The game is progressing well and so far, no bugs (touch wood).
I will postpone a video for this month until I add more to showcase in the next chapter.